Should Your Game Be Single-Player or Multiplayer, or Both?

Overview

  • Single-player games offer predictable development scopes, lower technical complexity, freedom from player population anxiety, and complete creative control – making them ideal for indie developers, small teams, and projects with limited budgets that can’t sustain ongoing live service operations. 

  • Multiplayer games provide infinite replayability through player interactions and network effects that drive viral growth, ongoing revenue opportunities, and self-sustaining communities. But they require specialized technical expertise, server infrastructure, significant launch marketing, and long-term commitment to updates and balance.

Introduction

One of the most consequential decisions in game development before you even write a single line of code: 

Will my game be single-player, multiplayer, or both? 

This choice fundamentally shapes your development timeline, technical infrastructure, budget requirements, post-launch commitments, and ultimately your game’s chances of success.

The romantic vision of launching a multiplayer hit that brings millions together is alluring. Games like Among Us, Fortnite, and Fall Guys seem to validate that multiplayer experiences can become cultural phenomena. Yet for every multiplayer success story, dozens of promising games launch to empty servers, creating the multiplayer death spiral – no players means no matches, which means no retention, which means no new players.

Single-player games offer creative control, predictable development scopes, and experiences that work whether you have ten players or ten million. But they face different challenges, such as limited replayability, no network effects driving viral growth, and content consumption that eventually ends.

The answer depends on your team size, resources, game concept, and honest assessment of what you can deliver and sustain. Let’s examine both paths to help you make an informed decision from day one.

The Case for Starting Single-Player

1. Predictable Development Scope

Single-player development has a defined endpoint. You build content, players experience it, and development concludes (aside from patches and potential DLC). There’s no need for server infrastructure, matchmaking systems, anti-cheat solutions, or constant balancing patches responding to shifting metas.

For indie game studios, this predictability is invaluable. You can scope your project, estimate completion timelines, and actually finish without worrying about ongoing operational costs. Games like Hollow Knight, Celeste, and Stardew Valley succeeded because focused developers could fully realize their vision without the complexity of networked gameplay.

2. Lower Technical Complexity

Multiplayer requires specialized expertise like netcode optimization, server architecture, latency compensation, synchronization, security, and anti-cheat systems. These are complex technical challenges that extend development significantly. Even simple multiplayer implementations take months of additional work.

Single-player eliminates these concerns entirely. You focus purely on gameplay, content, and polish without wrestling with the technical headaches of networking. For teams without network programming expertise, avoiding multiplayer prevents months of learning curves and potential technical debt.

3. No Player Population Anxiety

Multiplayer games live or die by active player counts. If you launch with insufficient players, the matchmaking fails. Players encounter empty lobbies, wait times extend, matches become unbalanced, and your game dies before it begins. This creates immense pressure on marketing and launch timing.

Single-player games work perfectly whether you have 10 concurrent players or 10,000. Your game isn’t dependent on network effects or critical mass. Players can discover your game years after launch and still experience it fully.

4. Complete Creative Control

Single-player allows you to craft exactly the experience you envision without compromising for balance, fairness, or preventing exploits. You can create narrative moments, difficulty curves, and pacing that serve your artistic vision rather than competitive integrity or player retention metrics.

Multiplayer demands constant compromise. Every game mechanic must be balanced against player creativity, exploits, and competitive fairness. Your vision bends to what keeps matches fair and engaging for all skill levels, often diluting original intent.

5. Better Fits Most Indie Game Studios’ Budgets

Successful multiplayer requires not just launch investment but ongoing operational costs, such as servers, maintenance, community management, regular updates, and live operations. These costs continue whether your game succeeds or struggles.

Most indie developers lack resources for sustained live service. Single-player games can be completed with limited budgets, launched, and supported with occasional patches without monthly server bills or dedicated community managers. This financial predictability makes single-player safer for resource-constrained teams.

The Case for Starting Multiplayer

1. Infinite Replayability Through Human Unpredictability

Single-player content eventually ends. Players finish their 10-20 hour campaign, maybe replay once, then move on. Multiplayer games generate unlimited content through player interactions. Every match is unique because humans are unpredictable. This creates inherent replayability without requiring you to build hundreds of hours of authored content.

Games like Rocket League, Among Us, and Counter-Strike provide thousands of hours of gameplay from relatively simple systems because players create the variety. Your development investment yields exponentially more player engagement than equivalent single-player content.

2. Network Effects Drive Growth

Successful multiplayer games benefit from viral game mechanics that single-player titles can’t match. Players invite friends, forming communities that recruit more players. Streamers showcase competitive or cooperative moments, driving organic marketing. Word-of-mouth spreads exponentially because multiplayer experiences are social by nature.

Among Us languished for two years until streamers discovered it, then exploded because multiplayer gameplay created shareable moments. That viral potential rarely exists for single-player experiences, which rely more heavily on traditional marketing.

3. Ongoing Revenue Opportunities

Multiplayer games sustain monetization through cosmetics, battle passes, seasonal content, and live events. Players invest in games where they spend hundreds of hours competing or cooperating with others. Multiplayer’s longevity creates ongoing revenue streams that single-player titles struggle to match beyond initial sales.

Free-to-play multiplayer can reach massive audiences, monetizing engaged players while keeping barriers low. Fortnite, Apex Legends, and Valorant generate billions through this model. Single-player games typically rely on upfront purchases with limited post-launch revenue.

4. Community Becomes Your Marketing

Active multiplayer communities sustain themselves through content creation, tournaments, guides, and social engagement. Players become invested not just in your game but in communities around it. This creates lasting engagement and free marketing as community members recruit friends and create content.

Single-player games rarely generate equivalent community depth. Players experience your game alone, discuss it briefly, then move on. Multiplayer creates ongoing relationships between players that transcend individual play sessions.

The Critical Question: Can You Support It?

Before choosing multiplayer, honestly assess whether you can deliver and sustain it:

Technical Expertise: Does your team have network programming experience? Implementing multiplayer poorly creates frustration and negative reviews. Bad netcode or laggy matches destroy games faster than lacking content.

Server Budget: Can you afford server costs at launch and through potential slow periods? Free hosting solutions like peer-to-peer have limitations. Dedicated servers cost money, and those costs continue indefinitely.

Launch Marketing: Can you generate sufficient player population at launch? Multiplayer games need a critical mass immediately. Without a marketing budget or viral potential, you risk launching to empty servers.

Long-Term Commitment: Are you prepared for ongoing updates, balance patches, and community management? Multiplayer isn’t done at launch – it’s when your real work begins. Single-player games can be finished; multiplayer games must be sustained.

Team Size: Multiplayer generally requires larger teams or significantly longer development times. Solo developers and tiny teams struggle with multiplayer’s technical and content demands while still needing to match player expectations set by larger studios.

If you answered “no” or “uncertain” to most questions, single-player is likely the wiser choice.

The Hybrid Approach: Adding Multiplayer Later

Many successful games launched single-player and added multiplayer post-launch. This approach validates your core concept and builds an audience before tackling multiplayer complexity.

Advantages: You can focus on nailing core gameplay without networking complications. If single-player succeeds, you have revenue and an audience to fund multiplayer development. If it doesn’t resonate, you haven’t wasted resources on multiplayer infrastructure.

Examples: Don’t Starve launched single-player and later added Don’t Starve Together. Terraria started solo and added multiplayer mid-development. Valheim built its core experience, then refined multiplayer based on player feedback.

Considerations: Adding multiplayer post-launch requires planning. Your architecture should accommodate future networking, even if not implemented initially. This prevents costly rewrites when adding multiplayer later.

Conclusion

The single-player versus multiplayer decision isn’t about which is better – it’s about which serves your specific game, team, and resources. Single-player offers predictability, lower technical barriers, and freedom from population dependence. Multiplayer provides unlimited replayability, network effects, and ongoing engagement but demands significant resources and long-term commitment.

Start with what you can deliver excellently. A polished single-player experience that resonates with players beats a compromised multiplayer game launching to empty servers. Success in single-player can fund multiplayer additions later. Failure in multiplayer often means no second chances.

FAQs

1. Can I add multiplayer to my game after launching single-player? 

Yes, many successful games launched single-player first and added multiplayer later (Don’t Starve Together, Terraria). This validates your core concept and builds an audience before tackling multiplayer complexity. However, plan your architecture to accommodate future networking to avoid costly rewrites.

2. What’s the biggest risk of launching a multiplayer game? 

The multiplayer death spiral – launching without sufficient player population means empty lobbies, long wait times, and unbalanced matches, which drives away the few players you have, preventing new players from joining. This creates a self-reinforcing failure that’s nearly impossible to reverse.

3. What are the top mobile games with the best multiplayer modes? 

The best mobile multiplayer games include PUBG Mobile and Call of Duty: Mobile for battle royale shooters, Brawl Stars for quick 3v3 battles, and Clash Royale for strategic card duels. Among Us offers social deduction gameplay, while Genshin Impact provides co-op RPG experiences. Mobile Legends: Bang Bang leads in MOBA 5v5 matches, Asphalt 9: Legends delivers real-time racing, and Minecraft enables creative multiplayer building. Pokémon GO stands out for location-based raids and community events. The best depends on your preference as well, such as shooters, strategy, party games, or cooperative adventures.

4. What are the top survival games with the best multiplayer?

Valheim leads with Viking-themed co-op survival, supporting up to 10 players in procedurally generated worlds. Rust offers hardcore PvP survival where players build bases and compete for resources on persistent servers. ARK: Survival Evolved combines survival with dinosaur taming in massive multiplayer environments. The Forest delivers cooperative horror survival with up to 8 players fighting cannibals. 7 Days to Die blends survival with zombie defense and base building. DayZ provides intense, realistic survival with emergent player interactions. Raft offers lighter cooperative survival building on ocean expanses, while Don’t Starve Together brings challenging survival with a Tim Burton-esque art style. Minecraft remains a survival multiplayer classic with endless creative possibilities. The best choice depends on whether you prefer cooperative PvE experiences (Valheim, The Forest) or competitive PvP survival (Rust, DayZ).

5. What’s asynchronous multiplayer, and is it a good compromise? 

Asynchronous multiplayer creates social elements without real-time interaction, like Dark Souls’ messages, racing game ghosts, or shared leaderboards. It provides community connection without matchmaking, live servers, or population dependence, offering a middle ground between pure single-player and full multiplayer complexity.