experience virtual
reality without
real-world risks,
costs, or limits
Get fully immersive VR experiences with 90+ FPS, comfortable locomotion, and production-ready spatial computing – optimized for Meta Quest, PlayStation VR, PC VR headsets, SteamVR, and Apple Vision Pro.
create, innovate,
immerse - build
your VR world now!
virtual reality services
Algoryte develops end-to-end virtual reality experiences that prioritize user comfort, frictionless interaction, and technical performance. We create immersive VR applications that power innovation across industries – from gaming, healthcare, and education to retail, architecture, real estate, product showcase and enterprise collaboration – handling everything from concept to building 3D environments, interaction mechanics using controllers or hand gestures, optimization, and deployment.
Our VR development balances high-quality visuals with essential performance, ensuring smooth frame rates, minimal motion sickness, and comfortable interactions. Whether you need a fully custom VR experience or want to adapt existing content for virtual reality, our team brings the technical expertise and design sensibility that separates comfortable, engaging VR from experiences users abandon after five minutes.
our VR services

custom VR
development
End-to-end VR experience creation from concept through deployment. We design concepts, craft 3D worlds, engineer interactions, integrate storytelling elements, and optimize performance for your target headset – enabling you to launch high-quality VR products.

interaction design
& engineering
User-centric interaction paradigms optimized for comfort and natural use. We design and implement hand tracking systems, controller input schemes, physics-based object manipulation, spatial UI layouts, locomotion methods (teleport, smooth, room-scale), and haptic feedback – creating interaction patterns that feel instinctive and minimize learning curves.

3D production
for VR
Performance-optimized 3D content specifically engineered for VR constraints. We create high-fidelity environments, characters, and interactive objects with appropriate polygon budgets, VR-friendly LOD systems, spatial audio integration, accurate scale and lighting, and rendering techniques – maintaining 60+ FPS across target hardware while supporting both realistic and stylized design goals.

performance
optimization
Technical optimization ensures consistent frame rates and comfortable experiences. We profile and optimize rendering pipelines, implement dynamic quality scaling, reduce draw calls and GPU load, manage thermal constraints on standalone headsets, and eliminate performance bottlenecks – targeting 90-120 FPS across Meta Quest, Pico, and PCVR platforms.

multi-platform
deployment
Cross-platform development spanning hardware ecosystems with seamless third-party integrations. We build for Meta Quest, PSVR, PC VR, SteamVR, etc. – handling platform-specific requirements, input differences, performance scaling, store submission processes, and integrating productivity tools, analytics systems, cloud backends, and APIs as your project requires.

multiplayer &
social VR
Multiuser VR experiences supporting collaborative or competitive interactions. We implement real-time multiplayer with voice chat, spatial audio, avatar synchronization, shared workspaces, persistent virtual hubs, and optimized network performance – enabling training sessions, meetings, social spaces, or multiplayer gaming experiences.

simulation &
digital twins
Interactive VR simulations replicating real-world equipment, workflows, and environments. We build digital twins helping teams test scenarios, train staff, visualize operational data, and explore facility layouts before making real-world decisions – reducing risk and improving planning through virtual representation.

VR porting &
adaptation
Converting existing applications or games for virtual reality platforms. We redesign UI for spatial contexts, implement VR control schemes, optimize rendering for dual-eye requirements, address comfort concerns, restructure gameplay for VR paradigms, and ensure stable performance – transforming flat-screen content into proper VR experiences rather than uncomfortable direct conversions.

rapid prototyping
& R&D
Rapid prototyping and validating concepts before full-scale development. We create quick prototypes, testing mechanics, workflows, spatial layouts, and user interactions – helping you refine ideas, validate feasibility, and make informed decisions about VR suitability before committing significant development resources.

analytics &
user testing
Data-driven optimization through user behavior analysis and comfort testing. We implement analytics tracking interactions and drop-off points, conduct comfort testing with diverse user groups, measure performance metrics, and provide actionable insights guiding iterative improvements – ensuring experiences work for real users in real conditions, not just controlled developer environments.

maintenance
& support
Ongoing technical support, keeping your VR application current and functional. We provide performance updates, feature expansions, device compatibility upgrades as new headsets release, content refreshes, bug fixes, and security patches – ensuring your VR investment
remains stable, relevant, and compatible with the evolving XR ecosystem.
why choose algoryte for
VR development?
performance-first
development
We build VR experiences maintaining 90+ FPS on target hardware through aggressive optimization, efficient rendering techniques, and smart LOD systems. We understand that smooth performance isn’t optional in VR; it’s the difference between comfortable experiences and instant nausea.
comfort &
accessibility
expertise
We understand VR comfort principles – designing locomotion systems that minimize motion sickness, creating UI that doesn’t strain eyes or necks, implementing adjustable comfort settings, and testing across diverse users to ensure experiences work for broad audiences.
cross-platform
VR deployment
We develop across Meta Quest (standalone and PC-linked), PSVR, PC VR (SteamVR, Oculus PC), and other enterprise headsets – understanding each platform’s technical constraints, input paradigms, and user expectations while maintaining consistent core experiences across different hardware capabilities and price points.
VR-native
interaction
design
We design interactions specifically for VR’s strengths rather than translating flat-screen patterns – leveraging hand presence, spatial audio, 360-degree environments, and physical gestures to create intuitive systems that feel natural in virtual space instead of awkward adaptations.
technical
optimization
mastery
We balance visual quality with VR’s demanding
performance requirements through draw call reduction, texture optimization, physics simplification, and shader efficiency – ensuring experiences look polished while meeting the frame rate and thermal budgets standalone headsets demand.
industry-specific
experience
Our portfolio spans VR gaming, enterprise training,
real estate visualization, social platforms, educational applications, and more – bringing proven expertise and
best practices from diverse use cases to inform solutions
for your specific industry and goals.
build VR that works - not
just look cool in demos
our VR development
process
discovery & feasibility analysis
We begin by understanding your goals, target audience,
content requirements, and platform preferences – assessing VR suitability for your use case, identifying technical challenges, and defining success metrics to ensure VR provides meaningful value over alternative mediums.


concept development
We create design documentation defining VR experience flow, interaction paradigms, locomotion systems, and UI approaches – prototyping key interactions in VR to validate comfort and usability before committing to full development, ensuring mechanics feel natural in the virtual space.
3D environment & asset creation
We build optimized 3D environments, characters, and interactive objects specifically for VR performance requirements – creating spatial audio environments, implementing realistic lighting while respecting performance budgets, and designing assets that read clearly at VR viewing distances.


interaction system implementation
We develop VR input handling, hand tracking integration, physics-based interactions, spatial UI systems, and comfort features – implementing locomotion options (teleport, smooth movement, room-scale), grab mechanics, and feedback systems that make virtual objects feel responsive and tangible.
audio & immersion layer
We implement spatial audio with distance attenuation and occlusion, create ambient soundscapes reinforcing presence, add haptic feedback for touch interactions, and design audio cues guiding attention – building the sensory layer that completes immersion beyond visual fidelity alone.


performance optimization & comfort testing
We profile frame rates across target hardware, optimize rendering and physics calculations, implement dynamic quality scaling, and conduct comfort testing with diverse users – identifying and eliminating motion sickness triggers, visual artifacts, and interaction frustrations before wider deployment.
platform deployment & quality assurance
We build for all major VR platforms (Meta Quest, PlayStation VR, SteamVR-compatible headsets), handle store submission requirements, test across different headset models and configurations, and verify controller compatibility – ensuring consistent experiences across hardware variations and resolving platform-specific issues.


launch support & iteration
We provide post-launch monitoring, gather user feedback on comfort and usability, release updates addressing issues, and implement feature enhancements – supporting your VR application as the platform ecosystem evolves and new headsets enter the market.
industries we have
worked with
gaming & entertainment
Immersive VR games, escape rooms, virtual arcades, narrative experiences, rhythm games, puzzle adventures, and multiplayer social gaming – leveraging VR’s presence and interaction for entertainment that flat screens can’t replicate.
training & education
Medical procedure training, equipment operation simulations, soft skills practice, hazardous environment training, historical recreations, science visualization, language immersion, and corporate onboarding, as well as VR classrooms and teacher dashboards – enabling safe, repeatable practice at scale.
real estate & architecture
Property tours, pre-construction walkthroughs, interior design visualization, urban planning presentations, construction progress documentation, and remote client reviews – helping stakeholders understand spaces before they’re built.
enterprise & collaboration
Virtual meetings and conferences, remote collaboration spaces, product demos, product design reviews, data visualization environments, virtual showrooms, customer experience centers, and brand activations – bringing distributed teams together in shared virtual spaces.
healthcare & therapy
Exposure therapy for phobias, pain management distraction, physical rehabilitation exercises, surgical planning, anatomy education, meditation environments, and PTSD treatment – applying VR’s immersive qualities to therapeutic and medical applications (non-regulated).
industrial & manufacturing
Equipment maintenance training, assembly procedure practice, safety protocol education, factory layout planning, remote expert assistance, quality inspection simulations, logistics optimization, and digital twin support – improving industrial processes through virtual representation.
military & defense
Mission rehearsal simulations, vehicle and aircraft operation training, battlefield awareness scenarios, tactical decision-making exercises, and command-and
-control visualizations – using VR to improve readiness, coordination, and situational judgment in safe, controlled environments.
our VR tech stack
VR platforms



meta quest 2/3/pro
playstation VR2
HTC vive



valve index
pico
apple vision pro
game engines


unreal engine 5
(VR template, openXR)
unity (XR interaction toolkit,
XR plugin management)
SDKs & frameworks



open XR
oculus SDK
steamVR SDK


PS VR2 SDK
XR interaction toolkit
interaction systems
quest hand tracking
ultraleap
eye tracking


physics-based interactions
spatial UI
networking



photon
WebRTC for multiplayer/
collaborative VR
mirror


netcode
normcore
audio



steam audio
resonance audio
oculus audio SDK
performance tools


unity profiler
oculus performance HUD


snapdragon profiler
render doc
FAQs
VR development demands up to 90 FPS (45 per eye) versus typical 30-60 FPS, requires dual-eye rendering doubling GPU load, must minimize latency below 20ms to prevent motion sickness, needs spatial UI design instead of flat screens, and demands constant comfort testing. Input paradigms completely differ – using hand tracking, room-scale movement, and physical gestures rather than controllers or mouse/keyboard. Performance optimization is critical because frame drops cause nausea, making VR far less forgiving than traditional development.
We implement multiple comfort strategies, such as maintaining consistent 90+ FPS, offering locomotion options (teleport, smooth with vignetting, room-scale only), keeping the horizon stable during movement, avoiding camera acceleration, providing fixed reference points, designing predictable interactions matching user expectations, and including comfort settings users can adjust. We test with VR-sensitive users, identifying triggers early and iterating based on comfort feedback, not just visual impressions.
Standalone VR (Quest) runs on mobile processors requiring aggressive optimization – lower polygon counts, simpler shaders, fewer simultaneous elements, and careful thermal management to prevent throttling. PC VR leverages desktop GPU power, enabling higher visual fidelity, complex physics, larger environments, and more simultaneous objects. Standalone prioritizes accessibility and wireless freedom; PC VR prioritizes visual quality and complexity. We often develop for both, creating scalable experiences that run on Quest while offering enhanced visuals when connected to a PC.
Yes, but effective VR conversion requires more than camera adjustments – we redesign UI for spatial contexts, implement VR-appropriate controls replacing keyboard/mouse or gamepad inputs, optimize rendering for VR’s performance demands, redesign gameplay mechanics that don’t translate well to VR, address comfort concerns traditional games ignore, and often restructure level design for VR sightlines and movement. Simple conversions cause discomfort; proper adaptations respect VR’s unique requirements and opportunities.
Simple VR experiences (training scenarios, architectural walkthroughs) take 2-4 months. Medium-complexity VR games or applications require 4-8 months. Complex multiplayer or enterprise VR platforms need 8-12+ months. Timeline factors include: content scope (number of environments, interactions), target platform count (Quest-only vs. multi-platform), custom interaction system complexity, multiplayer/networking requirements, asset creation volume, optimization demands for standalone headsets, and comfort testing iterations. We provide detailed estimates after understanding your specific requirements and quality expectations.